Particle Effect Basics - The Particle Effect Editor
by Patrick Force · in Torque X 3D · 02/02/2010 (7:54 pm) · 3 replies
The Particle Effect Editor
To add a particle effect to your scene, drag a New Particle Effect from the Create pane into the viewport.
To use the particle effect builder, simply create a particle effect and go to the edit panel.
To add a particle effect to your scene, drag a New Particle Effect from the "Create pane"
anyone know exactly how to launch the edtor from 3D Builder???
just curious?? i just can't see it, or launch it..
p-
To add a particle effect to your scene, drag a New Particle Effect from the Create pane into the viewport.
To use the particle effect builder, simply create a particle effect and go to the edit panel.
To add a particle effect to your scene, drag a New Particle Effect from the "Create pane"
anyone know exactly how to launch the edtor from 3D Builder???
just curious?? i just can't see it, or launch it..
p-
About the author
Using tools like Maya, MotionBuilder, ZBrush, Photoshop, MS Visual Studio, rapidly delivering custom solutions, where only your imagination is the limit.
#2
public class T3DParticleData
public class T3DParticleEmitterData
public class T3DParticleEffectComponent : T3DRenderComponent, IAnimatedObject
its just the gui in builder..it will not synch to your .cs script called before the scene level loads...I think...
02/03/2010 (9:37 am)
Builder is actualy not that bad..you just have to access pretty much everything in level editor..becuse its all there.public class T3DParticleData
public class T3DParticleEmitterData
public class T3DParticleEffectComponent : T3DRenderComponent, IAnimatedObject
its just the gui in builder..it will not synch to your .cs script called before the scene level loads...I think...
#3
02/03/2010 (7:39 pm)
Builder is being replaced with the Torque3D (C++ engine) editor soon. There is no point me trying to load builder and make it not crash now, especially given that I am coding my levels in C#.
Torque Owner Trent