Verve Bugs
by Hadi Aggoune · in Verve · 02/02/2010 (4:07 pm) · 4 replies
Hi,
I just started using verve and I am unable to get some of the basic functionality working because of some pretty big bugs. I just wanted to know if you were aware of these and if so when they might get fixed:
The Verve Path creator button gets duplicated each time I create a new mission.
The VcontrollerData Table doesn't appear to update when I delete objects. On the timeline (I might just be confused about how this is suppose to behave, but one would think if I delete somthing on the timeline it would delete it from the scene)
If I follow these steps: http://www.violent-tulip.com/verve-demo/?doc-type=tutorial&t-name=Sequence%20Creation%20Basics&t-file=SequenceCreationBasics I am able to get everything work up until the point I am suppose to choose an animation from the drop down. When I go to do that no animations are ever listed even for objects I know have them.
Torque crashes somtimes when I remove objects from the VcontrollerData table using the "-" button by the name.
I just started using verve and I am unable to get some of the basic functionality working because of some pretty big bugs. I just wanted to know if you were aware of these and if so when they might get fixed:
The Verve Path creator button gets duplicated each time I create a new mission.
The VcontrollerData Table doesn't appear to update when I delete objects. On the timeline (I might just be confused about how this is suppose to behave, but one would think if I delete somthing on the timeline it would delete it from the scene)
If I follow these steps: http://www.violent-tulip.com/verve-demo/?doc-type=tutorial&t-name=Sequence%20Creation%20Basics&t-file=SequenceCreationBasics I am able to get everything work up until the point I am suppose to choose an animation from the drop down. When I go to do that no animations are ever listed even for objects I know have them.
Torque crashes somtimes when I remove objects from the VcontrollerData table using the "-" button by the name.
#2
I will go back and double check the crash and see if I can provide steps to replicate it.
02/02/2010 (6:40 pm)
The color turns from red to black. I checked this several times and with several different objects and I was still unable to get it working.I will go back and double check the crash and see if I can provide steps to replicate it.
#3
02/02/2010 (6:59 pm)
Which version of T3D are you currently working with? 1.0 or 1.1a? I'll look into this now.
#4
Also, another bug is that if I delete an object which is referenced by group the group name doesn't turn red.
EDIT: Here are the exact steps to replicate the crash I referred to earlier
1) Start with a blank scene and add a "Scene Object Group". As far as I know it doesn't matter if you have a motion track or a valid reference, but in my case I had neither
2) Add an animation track, and add an event
3) Go to the "Vcontroller Data Table" & add a new field by click on on the + button next to the name
4) Remove the field by clicking on the "-" button next to the name
5) Either right click on anything on the time line including the scene object group or click and drag on the event you added to the animation track, and the engine should crash
02/02/2010 (7:51 pm)
We are using 1.1aAlso, another bug is that if I delete an object which is referenced by group the group name doesn't turn red.
EDIT: Here are the exact steps to replicate the crash I referred to earlier
1) Start with a blank scene and add a "Scene Object Group". As far as I know it doesn't matter if you have a motion track or a valid reference, but in my case I had neither
2) Add an animation track, and add an event
3) Go to the "Vcontroller Data Table" & add a new field by click on on the + button next to the name
4) Remove the field by clicking on the "-" button next to the name
5) Either right click on anything on the time line including the scene object group or click and drag on the event you added to the animation track, and the engine should crash
Associate Phillip O'Shea
Violent Tulip
You have to make sure that the group is correctly referencing your target object. You can verify that it is by checking the color of the label on the group. If it is red, you have an invalid reference. If it is white, it should be fine.
I personally haven't experienced issues with the animation list, though I'll go back and double check everything.
Are you doing anything out of the ordinary when the crash happens? Anything I can replicate?
Thanks!