Game Development Community

1.3.1 Released

by Michael Perry · in iTorque 2D · 01/29/2010 (2:10 pm) · 23 replies

Torque 2D iPhone v1.3.1 has been released. It should be available in your accounts now. The following was copied from the changelog.txt found in the build:

*** Fixes

-Fixed tilemaps/particles/other stuff not being saved in the editor (t2dSceneObject was not writing non physics objects?)
-Fixed iPhone preferences for commonConfig.xml not being saved in the editor,
-Fixed iPhone preferences saying "Visible" when it meant Hidden.
-Fixed Missing $Gui::fontCacheDirectory in all projects
-Fixed Play Game Button not working on OSX (Thanks Mich)

*** Misc

-Images in the startup dialog to be non "garage games" branded
-Added jumping , left and right key press to the windows/mac builds.
-Added some particles and a tilemap for the example project level
-Renamed "Play scene" to "Play Game" as thats what it does anyway.
-Minor fixes in layouts in main screen
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#21
04/13/2010 (6:06 am)
Quick question does the new EULA for OS 4.0 section 3.3.1 block Torque products as well?
#22
04/13/2010 (6:13 am)
@Donald
Nope. Check out Mich's reply here in the core topic discussing it:
http://www.torquepowered.com/community/forums/viewthread/113723/1#comment-740359
#23
04/13/2010 (6:17 am)
Excellent! That is indeed very good news.
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