Game Development Community


#1
01/29/2010 (5:59 pm)
yeah this is something that really needs to be addressed as it seams to affect everything but the sky. Needs to be fixed or just removed.
#2
01/31/2010 (2:31 pm)
Actually I have no problem using Fog, in any lighting mode. Ill look into it as I think I had to make use of fog in a different way for advanced lighting ....

i129.photobucket.com/albums/p220/lmaceleighton/FOGGED.png
Fog in Advanced lighting, although I just dropped it to a level that you can see, so it looks a bit dirty but that's my fault lol.
#3
02/04/2010 (2:59 pm)
The problem with fog in advanced lighting is that it never matches up with the scatter sky correctly, even though it's apparently trying to.

The scatter sky adjusts the fog color based on the current state of the timeofday object, but seems to select totally arbitrary values for the fog color that never line up with the sky color near the horizon, which is what I would say is the intended functionality. The result is that the fog never appears to match up with the horizon sky color and totally fails to accomplish what it's intended to do (creating a seamless transition from objects to sky).
#4
06/06/2010 (1:33 pm)
Logged as TQA-248.