No fog in level (mission)
by Giorgio Zanetti ( JoZ ) · in Torque 3D Professional · 01/29/2010 (7:03 am) · 4 replies
Didn't found any post about this... in 1.1 alpha fog is working in basic lighting but not in advance lighting... is this yet resolved in 1.1 beta?
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#2

Fog in Advanced lighting, although I just dropped it to a level that you can see, so it looks a bit dirty but that's my fault lol.
01/31/2010 (2:31 pm)
Actually I have no problem using Fog, in any lighting mode. Ill look into it as I think I had to make use of fog in a different way for advanced lighting ....
Fog in Advanced lighting, although I just dropped it to a level that you can see, so it looks a bit dirty but that's my fault lol.
#3
The scatter sky adjusts the fog color based on the current state of the timeofday object, but seems to select totally arbitrary values for the fog color that never line up with the sky color near the horizon, which is what I would say is the intended functionality. The result is that the fog never appears to match up with the horizon sky color and totally fails to accomplish what it's intended to do (creating a seamless transition from objects to sky).
02/04/2010 (2:59 pm)
The problem with fog in advanced lighting is that it never matches up with the scatter sky correctly, even though it's apparently trying to. The scatter sky adjusts the fog color based on the current state of the timeofday object, but seems to select totally arbitrary values for the fog color that never line up with the sky color near the horizon, which is what I would say is the intended functionality. The result is that the fog never appears to match up with the horizon sky color and totally fails to accomplish what it's intended to do (creating a seamless transition from objects to sky).
#4
06/06/2010 (1:33 pm)
Logged as TQA-248.
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