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Exporting Object Out of Constructor for TGE

by Clayton Weaver · in Constructor · 01/28/2010 (10:29 pm) · 1 replies

I made several objects in Constructor. I export them to DIF and copy them to the C:TorqueTGE_1_5_2exampleDoCinterior directory. Upon runnning the FPS starter kit point to the DoC mod I bring up the world and press F4 to go to World Creator. Then I add the just exported DIF object into DoC with the default 128x128 texture. DoC then crashes stating:

DISCONNECT:
You do not have the correct version of the Torque Game Engine or the related art needed to connect to server, please contact the server operator to obtain the latest version of this game.(Invalid packet.)

What am I doing wrong? Please I MUST fix this as my mid-term project for my degree depends on it.

About the author

Programmer, gamer, artist, writer, husband, and father. Started programming in BASIC in 1994 for two years and primarily in C++ since 1996. Finished college in 2011, but lost my confidence and just help others in C++ and game design.


#1
01/28/2010 (10:46 pm)
Nevermind, I wasn't paying attention and was forgetting to upload the textures for the DIF, so it was crashing it. Problem solved. Though my stupidity has just increased.