RTS Environment pack issue
by Jeff Yaskus · in RTS Starter Kit · 01/20/2010 (6:22 pm) · 6 replies
Just purchased this pack and trying to load the missions using TGE 1.5.2
The terrain seems to be replaced by blinding white lights .... and I notice now, that the demo for it was made using TGE 1.3
Is this a version issue ? did terrain change since TGE 1.3?
The terrain seems to be replaced by blinding white lights .... and I notice now, that the demo for it was made using TGE 1.3
Is this a version issue ? did terrain change since TGE 1.3?
About the author
Long time gamer, hacker and programmer. With dreams of making video games -
#2
There is only (1) version available for download ... I used the directions below - straight out of the packs documents.
And it mentions TGE 1.3 directly ... But I'll re-run it again and see what it says in the console window, maybe it cant find some files or such.
-----------------------------------------
Quick Start Guide
Included with the pack are four demo maps, one for each distinct environment. The following instructions assumes that you have a working build of the RTS Starter kit. To jump right in, install the contents in their respective locations as follows.
Note: All of the demo maps can be ported to TGE 1.3. All files are located in the "Torque_Shapes" folder located in the downloaded .zip
Quick steps
1- Copy the contents from the included "missions" folder to "~starter.RTSdatamissions" within your RTS project.
2- Copy the "lavasmoke.cs" from the included "scripts" folder to "~starter.RTSserverscriptsfx" within your RTS project.
*** The following exec line below must be added to the bottom of the exec lines within the "games.cs" script, located in "~starter.RTSserverscriptscore" folder, in order for the particles effects to work in the LavaLand environment.
exec("~/server/scripts/fx/lavasmoke.cs");
3- Copy the Desert, LavaLand, Swamp, and Winter folders from the included "shapes" folder to "~starter.RTSdatashapes" with in your RTS project.
4- Copy the contents of the included "particles" folder from within the "shapes" folder, to "~starter.RTSdatashapesparticles" with in your RTS project.
5- Copy the desert, swamp, volcanic, and winter folder from the included "skies" folder, to "~starter.RTSdataskies" with in your RTS project.
6- Copy the Winter, Swamp, Volcanic, and Desert folders from the included "terrains" folder, to "~starter.RTSdataterrains" with in your RTS project.
7- Copy the contents of the included "details" folder from within the included "terrains" folder, to "~starter.RTSdataterrainsdetails" with in your RTS project.
8- Copy the winter, swamp, Volcanic, and Desert folders from the included "water" folder, to "~starter.RTSdatawater" with in your RTS project.
Now you're all set.
Version History
1.0 Release – First release February 2006
01/21/2010 (12:10 am)
Not to confuse this with the RTS Kit ... I'm referring to the "RTS Environment Pack".There is only (1) version available for download ... I used the directions below - straight out of the packs documents.
And it mentions TGE 1.3 directly ... But I'll re-run it again and see what it says in the console window, maybe it cant find some files or such.
-----------------------------------------
Quick Start Guide
Included with the pack are four demo maps, one for each distinct environment. The following instructions assumes that you have a working build of the RTS Starter kit. To jump right in, install the contents in their respective locations as follows.
Note: All of the demo maps can be ported to TGE 1.3. All files are located in the "Torque_Shapes" folder located in the downloaded .zip
Quick steps
1- Copy the contents from the included "missions" folder to "~starter.RTSdatamissions" within your RTS project.
2- Copy the "lavasmoke.cs" from the included "scripts" folder to "~starter.RTSserverscriptsfx" within your RTS project.
*** The following exec line below must be added to the bottom of the exec lines within the "games.cs" script, located in "~starter.RTSserverscriptscore" folder, in order for the particles effects to work in the LavaLand environment.
exec("~/server/scripts/fx/lavasmoke.cs");
3- Copy the Desert, LavaLand, Swamp, and Winter folders from the included "shapes" folder to "~starter.RTSdatashapes" with in your RTS project.
4- Copy the contents of the included "particles" folder from within the "shapes" folder, to "~starter.RTSdatashapesparticles" with in your RTS project.
5- Copy the desert, swamp, volcanic, and winter folder from the included "skies" folder, to "~starter.RTSdataskies" with in your RTS project.
6- Copy the Winter, Swamp, Volcanic, and Desert folders from the included "terrains" folder, to "~starter.RTSdataterrains" with in your RTS project.
7- Copy the contents of the included "details" folder from within the included "terrains" folder, to "~starter.RTSdataterrainsdetails" with in your RTS project.
8- Copy the winter, swamp, Volcanic, and Desert folders from the included "water" folder, to "~starter.RTSdatawater" with in your RTS project.
Now you're all set.
Version History
1.0 Release – First release February 2006
#3
---------------------
Could not locate texture: jeffs.RTS/data/shapes/Swamp/Unnamed
Could not locate texture: jeffs.RTS/data/shapes/Swamp/Unnamed
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/TempleStone
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround01
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampBottom
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround03
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround02
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampRock01
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 17
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/TempleStone
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround01
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampBottom
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround03
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround02
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampRock01
Successfully loaded mission lighting file: 'jeffs.RTS/data/missions/Aztec Swamp Demo_6c0ebae9.ml'
Mission lighting done
01/21/2010 (12:49 am)
Its somehow using those stupid hard coded "starter.RTS" entries ... thought I removed all of them! I searched again under example/jeffs.RTS directory and none of the files contain "starter.RTS" in them. What could be causing this ?---------------------
Could not locate texture: jeffs.RTS/data/shapes/Swamp/Unnamed
Could not locate texture: jeffs.RTS/data/shapes/Swamp/Unnamed
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/TempleStone
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround01
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampBottom
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround03
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround02
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampRock01
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 17
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/TempleStone
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround01
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampBottom
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround03
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampGround02
Missing terrain texture: jeffs.RTS/data/missions/starter.RTS/data/terrains/Swamp/SwampRock01
Successfully loaded mission lighting file: 'jeffs.RTS/data/missions/Aztec Swamp Demo_6c0ebae9.ml'
Mission lighting done
#4
Check that your terrain texture files still have the same relative path with respect to your .ter file; probably the .ter file isn't finding them anymore.
01/21/2010 (1:11 pm)
Those error messages look like the problem is with the texture paths inside the terrain (.ter) file. I ran into that problem myself recently. In my case I had deleted some textures that my .ter file used, and IIRC I got error messages exactly like those (with those double paths concatenated together).Check that your terrain texture files still have the same relative path with respect to your .ter file; probably the .ter file isn't finding them anymore.
#5
however, the lightning takes forever to complete (2-3 minutes) and when it loads, its all over bright / white-ish hue to everything -- like the light is way to bright or something.
I can only guess whats causing it ... I even deleted the sun flares with no change. Changing the color of sun itself helped a little, bit still way off.
01/29/2010 (3:44 pm)
Thanks Geom -- I've resolved all of the pathing issues and now able to get most of them to load in my rts.however, the lightning takes forever to complete (2-3 minutes) and when it loads, its all over bright / white-ish hue to everything -- like the light is way to bright or something.
I can only guess whats causing it ... I even deleted the sun flares with no change. Changing the color of sun itself helped a little, bit still way off.
#6
So - in essence, if you don't have the lighting kit "on" ... you won't see any problems. If you do, the sun will be "2x" as bright as intended ... and wash everything out.
02/20/2010 (9:01 pm)
update: I checked with the author of the RTS ENV Pack ... the lighting issues are due to the changes of brightness since 1.4 when the lighting pack is now built into the TGE release.So - in essence, if you don't have the lighting kit "on" ... you won't see any problems. If you do, the sun will be "2x" as bright as intended ... and wash everything out.
Associate David Montgomery-Blake
David MontgomeryBlake