Multiplayer Gaming and Engine Coding
by Juan Lemus · in General Discussion · 01/20/2010 (12:02 pm) · 4 replies
Hi guys! I was wondering if anyone has used the “Multiplayer Gaming and Engine Coding” book and can give me his/hers opinion on it? Does it tell you how to have two players on the same screen at the same time like Halo, Medal of Honor, etc? Thanks for the help!
About the author
I am the chief of the team in Lion Works studio, in Guatemala , Central America.
#2
01/21/2010 (1:12 pm)
@Thomas Thanks for the quick reply! But just to be sure before I place the order, this book will tell me how to have a “2 players on the same computer” option on my game (Thinking of implementing a co-op campaign mode, like “Army of 2”)? Or it doesn’t explain how to do that in particular but it will explain to me the multiplayer concept so well that I will be able to implement a co-op on the same computer campaign after giving it some thought? Thanks for the help and sorry that I continue bothering you, but I notice that the original question wasn’t clear enough. (Better safe than sorry)
#3
Do you think about splitscreen?
I never tried to run a multiplayer-session for two clients on the same computer. It is always better to use two computers to implement multiplayer.
The book will not explain how to implement a coop-mode. And this is good because you will learn all the multiplayer stuff. And with this knowledge it is easy to implement the coop-mode and all the other modes.
01/22/2010 (4:01 am)
Quote:
2 players on the same computer
Do you think about splitscreen?
Quote:
Or it doesn’t explain how to do that in particular but it will explain to me the multiplayer concept so well that I will be able to implement a co-op on the same computer campaign after giving it some thought?
I never tried to run a multiplayer-session for two clients on the same computer. It is always better to use two computers to implement multiplayer.
The book will not explain how to implement a coop-mode. And this is good because you will learn all the multiplayer stuff. And with this knowledge it is easy to implement the coop-mode and all the other modes.
#4
01/22/2010 (10:36 am)
Thanks for the help! Going to order it since it looks like it’s worth buying.
Torque 3D Owner Thomas Bang
And, as far as i know, the concept of multiplayer is the same in TGE 1.5.2 (used in the book) and T3D.
This and much much more...