Required Files to create a new game.
by Jeremy Ferguson · in Torque Game Engine · 01/19/2010 (12:45 am) · 4 replies
Hello and thank you for reading my thread.
I was wondering what files needed to be put into a new folder to create a base game.
Thank you for taking the time to read my post. Have a nice day/night & thank you.
I was wondering what files needed to be put into a new folder to create a base game.
Thank you for taking the time to read my post. Have a nice day/night & thank you.
About the author
#2
I also have 1 more question,
For multi-player; Do i have to change any settings to make it only grab and host the servers for the specific game?
01/19/2010 (1:59 am)
Thank you Daniel, I appreciate the help.I also have 1 more question,
For multi-player; Do i have to change any settings to make it only grab and host the servers for the specific game?
#3
Yes, you can. Look for the $Pref::Server::...-Variables and the function queryMasterServer.
01/19/2010 (4:09 am)
Quote:
For multi-player; Do i have to change any settings to make it only grab and host the servers for the specific game?
Yes, you can. Look for the $Pref::Server::...-Variables and the function queryMasterServer.
#4
&
Thank you Mr. Bang.
I wish you luck in your projects.
01/19/2010 (5:14 am)
Again, Thank you Mr. Buckmaster.&
Thank you Mr. Bang.
I wish you luck in your projects.
Torque Owner Daniel Buckmaster
T3D Steering Committee
-torqueDemo.exe
-common/
-creator/
-main.cs
-All .dll files that don't have _DEBUG on them
-And one of the starter. folders if you want a game to play
I recommend modifying starter.fps for your purposes if you're making an FPS - but tutorial.base is good as a more basic start as well, it's got less flab (but conversely, less features already implemented for you).