Game Development Community

Torque crashes on loading

by Komar "FLy" Sergey · in iTorque 2D · 01/18/2010 (4:46 pm) · 5 replies

I am just downloaded new 1.3, and cant do anything with it - it crashes when I try to create empty project or game project.

#1
01/18/2010 (5:35 pm)
Which version of OSX, what hardware?


If you are on windows, please remember that your hardware must offer opengl acceleration. thats especially important for older intel hardware which do not have any opengl acceleration on Vista+
#2
01/18/2010 (7:26 pm)
Yes, I am on Windows, but before my working Torque2D was 1.2, now I install 1.3 and it doesnt work.
#3
01/18/2010 (7:29 pm)
T2Di 1.3 finally has had the DX8 fallback cut out along a few other things that were mainly for desktop development with T2Di 1.3+ don't offer anymore. For desktop development you need to use TGB and T2D when its out.

To use T2Di 1.3, your hardware must offer a driver with OpenGL support or it will fail. (that requires WDDM drivers on Vista / Win7, XPDM drivers can not do any opengl)

To find out of it is that, check out console.log
if it mentions that it could not create a opengl context, then you know that this is the problem.
Ignore the directx message you will also find, its there always as directx no longer is supported or used

the first step then would be updating your graphics drivers.
But if you are on no 3D hardware at all (SiS, S3) or on an Intel GMA 900 or before (all these cards don't qualify for Vista Premium+ and thus can only offer XPDM drivers, no WDDM drivers so no OpenGL support), you are out of luck and need to get a real 3d card or switch to your Mac earlier than planned
#4
01/18/2010 (7:37 pm)
My video card is nVidia 9800GT

here some log from console.log :
"Con::Evaluate(//---------------------------------------------------------------------------------------------

// Torque Game Builder

// Copyright (C) GarageGames.com, Inc.

//---------------------------------------------------------------------------------------------

//

// This is the file you should define your custom datablocks that are to be used

// in the editor.

//) failed
Executed D:/iPhoneDev/MyGame/game/gameScripts/datablocks.cs. Took 0 ms
Executed D:/iPhoneDev/MyGame/game/gameScripts/guiProfiles.cs. Took 16 ms
"
#5
01/18/2010 (7:52 pm)
you can ignore that part. Have it too without problems

with your gpu it should actually work on current drivers