Game Development Community

how much modification...

by Justin Morris · in Torque Game Engine · 06/01/2003 (2:38 am) · 1 replies

i was wondering how much modification to the engine it would take to allow in multiplayer for players to not all be on the same map at the same time, say for instance 2 people on map1, 3 on map2 and 1 on map3 or somthing like that...

and how well do you think torque would be able to handle this...

#1
06/01/2003 (2:43 am)
Each map would need to be run on a seperate instance of the server. You could then tye them all together with a "world" server that allows the missions to talk to each other and the clients to talk to each other (if that's what you want).