Skybox UVs reversed
by Trent · in Torque X 3D · 01/17/2010 (8:17 am) · 1 replies
I put some textures into my skybox and I noticed they are mirrored on the x axis. I'm guessing this is a bug, probably caused by the UV's being assigned in reverse in the vertex data, but I haven't checked to prove this.
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Associate John Kanalakis
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