Game Development Community

Skybox UVs reversed

by Trent · in Torque X 3D · 01/17/2010 (8:17 am) · 1 replies

I put some textures into my skybox and I noticed they are mirrored on the x axis. I'm guessing this is a bug, probably caused by the UV's being assigned in reverse in the vertex data, but I haven't checked to prove this.

#1
01/22/2010 (11:57 pm)
Very strange. I'll gave to try this.

John K.