RESOLVED Fix/Alter Falling Damage Request
by Steve Acaster · in Torque 3D Professional · 01/15/2010 (12:37 pm) · 4 replies
Really just duplicating this post here in the 1.0.1 bug forum about "Fall Damage" no longer working.
I've put the resource fix I mention there into my code - but it would be nice to get a ((%damage)x(%per-second-of-falling)) as it would make it easier for the would be game developer to know exactly how much damage a player would take from a certain height. and no, I have no idea of how to accomplish this ...
RESOLVED IN 1.1B2
I've put the resource fix I mention there into my code - but it would be nice to get a ((%damage)x(%per-second-of-falling)) as it would make it easier for the would be game developer to know exactly how much damage a player would take from a certain height. and no, I have no idea of how to accomplish this ...
RESOLVED IN 1.1B2
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#2
01/15/2010 (2:12 pm)
Actually that might have been the fix that I'm using .... just found Davide's on a search.
#3
01/16/2010 (12:05 am)
After much faffing around with both code and the player's script, I found that player.cs/drag = 1.3 was slowing the player's fall down considerably, and dropping i to 0.3, with MinImpactSpeed=20 and SpeedDamageScale=4 gives a fairly decent balance to fall damage and impulse damage whilst using Ivan's code change.
#4
06/06/2010 (3:09 pm)
Logged as TQA-287.
Torque Owner Ivan Mandzhukov
Liman3D
www.torquepowered.com/community/forums/viewthread/105737