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Local Multiplayer (with PlayerDragonActorComponent)

by Andy S. · in Torque X Platformer Kit · 01/15/2010 (4:32 am) · 3 replies

Hi,

how would I have to change the PlayerDragonActorComponent or the DragonActorComponent from the Starterkit to make it possible to assign a player, similar to the standard MovementComponent? I don't quite understand how and where input is set up within the components that ship with the Platformer Starter Kit. Would anyone know where to do this and possibly even how?

#1
02/11/2010 (6:44 pm)
Hello.. did you ever find out how to do multiplayer for the platformer x kit for torque x. Thanks
#2
02/12/2010 (4:52 am)
Hi,

you have to change the playercontrollerclass and pass in the desired playerindexes. Then, when creating a playerobject, pass in the playerindex the player uses.
#3
02/13/2010 (12:41 pm)
Im a newbie.. can you give me a little more description on how its done? Im willing to pay for a detailed tutorial on it.. Let me know.. Thanks