Local Multiplayer (with PlayerDragonActorComponent)
by Andy S. · in Torque X Platformer Kit · 01/15/2010 (4:32 am) · 3 replies
Hi,
how would I have to change the PlayerDragonActorComponent or the DragonActorComponent from the Starterkit to make it possible to assign a player, similar to the standard MovementComponent? I don't quite understand how and where input is set up within the components that ship with the Platformer Starter Kit. Would anyone know where to do this and possibly even how?
how would I have to change the PlayerDragonActorComponent or the DragonActorComponent from the Starterkit to make it possible to assign a player, similar to the standard MovementComponent? I don't quite understand how and where input is set up within the components that ship with the Platformer Starter Kit. Would anyone know where to do this and possibly even how?
#2
you have to change the playercontrollerclass and pass in the desired playerindexes. Then, when creating a playerobject, pass in the playerindex the player uses.
02/12/2010 (4:52 am)
Hi,you have to change the playercontrollerclass and pass in the desired playerindexes. Then, when creating a playerobject, pass in the playerindex the player uses.
#3
02/13/2010 (12:41 pm)
Im a newbie.. can you give me a little more description on how its done? Im willing to pay for a detailed tutorial on it.. Let me know.. Thanks
Torque Owner Darrell