Game Development Community

Integration of 3rd party physics engine

by Andy S. · in Torque X 2D · 01/12/2010 (4:08 pm) · 4 replies

John,

I saw that it's planned for early 2011 to integrate a 3rd party physics engine. Would you guys consider maybe doing this earlier?
Or did anyone integrate a 2d physics engine into TX yet? I saw on Farseer forums that a long tiem ago someone worked on it and also found a few old threads here, but no result.

#1
01/12/2010 (11:07 pm)
I've already integrated Farseer into a Silverlight game engine that I wrote and can say that it is not too difficult. I'm sure we can have it integrated much sooner. After each release, the schedule is re-evaluated and updated. Now that we're closer to the next release, I should be able to give you a more solid answer in a few weeks.

John K.
#2
01/13/2010 (6:57 am)
John, thanks for the update. Sounds very promising....really glad to have you guiding TX now ;-)!
#3
01/13/2010 (10:27 am)
How would it differ from the physics engine already included with TX?
#4
01/24/2010 (2:23 am)
@john

you could show how that use the Farseer, I appreciate if you can show. :)