Game Development Community

Torque for a space game?...

by Philippe DA SILVA · in Torque Game Engine · 05/29/2003 (2:50 pm) · 3 replies

Heya all....

I have bought the Torque SDK a while ago for a fps project of mine...

I have now in mind to develop a space based game and I wonder if you think Torque could apply to it or if I should look for another one... Maybe even create my own...

Thanks...

Amadrias

#1
05/29/2003 (4:37 pm)
Yank out terrain (optional, you could use it for planetary surfaces etc). Use 3space shapes for all space objects, it'll work perfectly. Make sure your skybox is done well, though, otherwise you may see seams at the edges.
#2
05/29/2003 (4:43 pm)
Torque is fine for a space game :)

Phil.
#3
05/29/2003 (4:44 pm)
sure the only change I would make is to the skybox
where it dont user the lowest plan and as well the banding about the horizon (easy fix)