Game Development Community

TXB: Leave sprite size as in original file

by Christian Rousselle · in Torque X 2D · 01/10/2010 (2:42 pm) · 3 replies

When you add a material to the editor and use it in the level the material has a different size than it should. Also aspect seems incorrect. I am kind of used to living with this bug but fixing it in the editor would be nice.

#1
01/10/2010 (7:50 pm)
Make sure you're camera and 'design'[1] resolutions are correct. Otherwise stuff may get distorted from the dimensions you are expecting to see.


[1] I think that's what it's called - it's in the settings/prefs somewhere.
#2
01/10/2010 (9:53 pm)
Edit menu:Preferences. set your design resolution to match your camera. I work in 1280x720 for the xbox so I set my design resolution to 1280, 720. I set my camera to 128x72. Everything works great. It is confusing, I really do not understand why the camera and the working resolution would be different, I am certain it has something to do with TGB from many versions ago.

#3
01/11/2010 (4:09 am)
Ups. I never tried that. Thank you guys.