Game Development Community

Check box for flipping and collision with individual tiles

by Ricardo Bencz · in Torque X 2D · 01/09/2010 (7:42 pm) · 2 replies

Hi, i don't know why is it happening, but after edit a few tiles i simply can't check any box inside the materials of tilemaps. All what i can do is restart the torque and in this way the check box start to work again. But that is really annoying! Is someone else with this problem? Its look like more with a bug. Im also using the Torque with PSK, im not too sure if that makes any difference.
Thanks in advance!

Ricardo Bencz

#1
03/10/2010 (12:42 pm)
I've noticed the check box seems to not respond to the first click. It seems like the box comes back empty...then you click it and nothing happens...then you click it again and it fills.

I found that this happens while I'm editing the collision polygons on individual tiles of a tile map texture.

My problem is that no matter what collision polygon I define...the engine just doesn't seem to process collisions done at the tile level.

Is anyone else seeing this problem?
#2
11/12/2010 (11:18 pm)
Yes indeed, I've been hamering at this for a while, but the feature seems broken. This is really too bad, since I've been working all day on some code to destroy some collision based cells so the player can pass through...

I tried setting the existing cell by a new one with no collision to no avail.

Anyone has an alternative solution?