Check box for flipping and collision with individual tiles
by Ricardo Bencz · in Torque X 2D · 01/09/2010 (7:42 pm) · 2 replies
Hi, i don't know why is it happening, but after edit a few tiles i simply can't check any box inside the materials of tilemaps. All what i can do is restart the torque and in this way the check box start to work again. But that is really annoying! Is someone else with this problem? Its look like more with a bug. Im also using the Torque with PSK, im not too sure if that makes any difference.
Thanks in advance!
Ricardo Bencz
Thanks in advance!
Ricardo Bencz
#2
I tried setting the existing cell by a new one with no collision to no avail.
Anyone has an alternative solution?
11/12/2010 (11:18 pm)
Yes indeed, I've been hamering at this for a while, but the feature seems broken. This is really too bad, since I've been working all day on some code to destroy some collision based cells so the player can pass through...I tried setting the existing cell by a new one with no collision to no avail.
Anyone has an alternative solution?
Torque Owner Ron Barbosa
Disposable Fun
I found that this happens while I'm editing the collision polygons on individual tiles of a tile map texture.
My problem is that no matter what collision polygon I define...the engine just doesn't seem to process collisions done at the tile level.
Is anyone else seeing this problem?