RTS genre kit and Torque X 3D
by Derrick Lau · in Torque X 3D · 01/07/2010 (1:35 pm) · 10 replies
Can the RTS genre kit be used with Torque X 3D? Can I write C# code using the 2 software in order to make a Real Time Strategy game to run on my XBox 360?
About the author
A fledgling XNA C# game developer in my free time only.
#2
EDIT:
That "yes" was in confirmation to Tim's post.
The RTS Kit for TGE is not compatible with TorqueX.
01/07/2010 (3:19 pm)
Yes. You would have to completely re-write the kit from the ground up for the TorqueX engine.EDIT:
That "yes" was in confirmation to Tim's post.
The RTS Kit for TGE is not compatible with TorqueX.
#3
01/07/2010 (3:27 pm)
The RTS Kit was built on an older version of TGE, around 1.3 I think. The kit was written using C++ so not only would you have to port it to the new engine itself, but you would have to port it to C# as well. I haven't really played with the TorqueX engines enough to know for certain the extent of what it would take to port it over, but my guess is you would probably be better off starting from scratch within TX3D.
#5
John K.
01/23/2010 (12:03 am)
In a smilar note, I've been casually working on a 3D RTS Kit during my precious little spare time (RTS is my favorite genre). I'll probably have a complete solution ready for the GarageGames store ready in a couple months. The camera control and GUI is largely the easy part. It's the multiplayer support on the Xbox that's most complicated. John K.
#6
01/23/2010 (5:04 pm)
But will your kit work with Torque X, or will users have to purchase the entire Torque engine?
#7
John K.
01/24/2010 (4:08 pm)
The kit only works with Torque X 3D. Not with 2D or any of the C++ Torque Engines. It's all based on C#, makes use of Torque X Components, Terrain, and GUI. It's also much more involved with game play than the existing RTS when it comes to AI. John K.
#8
01/24/2010 (7:18 pm)
Thanks. I appreciate your efforts. It really helps amateur hobbyist game developers like myself build our own games that we can enjoy at a price point that is reasonable.
#9
01/30/2010 (6:10 pm)
BTW, will your kit also include source code?
#10
If only we could get a refund for the old RTS kit to pay for it. The old RTS kit was arguably the worst product GG ever made. It had no real value whatsoever, and countless updates and features were promised but never arrived in the end.
So to answer the original question, even if you did have the old RTS kit it wouldn't net you anything, with the work required to port it you'd be far better off going from scratch anyway.
02/02/2010 (10:31 am)
Sounds good John!If only we could get a refund for the old RTS kit to pay for it. The old RTS kit was arguably the worst product GG ever made. It had no real value whatsoever, and countless updates and features were promised but never arrived in the end.
So to answer the original question, even if you did have the old RTS kit it wouldn't net you anything, with the work required to port it you'd be far better off going from scratch anyway.
Torque Owner Tim Newsome
As far as I know the RTS genre kit is for TGE.
Taken from the product page - "you must own Torque Game Engine (TGE) to purchase the RTS Kit."
Hope it helps!