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pureLight+Torque3D questions

by Nicolas Esposito · in pureLIGHT · 01/07/2010 (6:16 am) · 8 replies

Hi all,
I'm thinking to use T3D for my architectural projects and because I already purchase pureLight a couple of months ago I would like to ask a couple of questions regards both of them.

First of all I installed the 1.2 version, works fine, but I'm a bit concern about the export. In my previous projects I exported everything in .ASE, the bad part was that I had 300 meshes and I couldn't export all of them in one single operation, so I had manually export every single mesh.
Regard Collada I usually export everything in one single file and import into a 3d app, so in one file you have all the meshes you want....with pureLight I tried to import a Collada file, but even if the exported file is with 10 meshes, in pureLight only one mesh is shown, everything else is not...
Is there a way/proper setup/something that enable pureLight to import Collada files that contains more that one mesh? By the way I use Softimage 2010.

I saw that you can easily publish stuff from pureLight into T3D...but it requires a file when you choose "Publish to T3D" so you need to save it or replace ( if you have a scene where you want to add your lightmapped meshes ) an existing file...is there a way to do a merge within an existing scene?

Thanks

About the author

Formerly a design engineer I'm developing a real-time visualization showroom that can be used in many business area....but still my secret dream is to make videogames!


#1
01/07/2010 (11:46 am)
Right now there isn't support for multiple meshes in a single file. This is something that we will consider adding in the future.

Publish to T3D doesn't replace the Torque mission file, it already does a merge with the current scene contents with the pureLIGHT scene. It reads in your Torque mission, looks for meshes that are missing from it, and only adds in those ones to your mission. It will leave the rest of your mission intact. Similarly, it will only generate and append in new materials if they don't already exist, leaving any modifications that you have made alone.
#2
01/09/2010 (12:48 pm)
Hi Thoms,
Thanks for the reply...please, the multiple export will be something absolutely necessary, since for large scene the export process will be really easy and time saving, please add this feature as soon as possible.

One last thing actually do avoid the export problem...once I export my entire scene from Softimage 2010 to T3D is possible, from T3D, to export the entire level to pureLIGHT?
#3
01/11/2010 (12:30 pm)
From T3D you can export your scene as collada files which then can be imported into pureLIGHT. I have never personally done this. I can't imagine its going to be much of a time saver as opposed to going straight to pureLIGHT from Softimage.
#4
01/11/2010 (1:58 pm)
Basically because I can't add lights in Softimage ( failure/no geometry when export), so I need to add lights in pureLIGHT and then, since there is the possibility to move meshes/lights, my scene will only be updated in pureLIGHT and in T3D, but not in Softimage, so instead of going back and forth from softimage I'll do all my settings into pureLIGHT

Anyway, I'll try, thanks :)
#5
01/22/2010 (5:05 pm)
Nicolas, we have some XSI fixes in the next version of pureLIGHT. One issue we found though is the XSI Collada exporter doesn't export the orientation and position of directional lights. Point light should export fine now, but directional lights will have to be done in pureLIGHT until they fix their Collada export. You might want to see if there is another Collada exporter that works better than the default.
#6
01/22/2010 (5:18 pm)
Hi David, thanks for the answer, right now placing all the lights in pureLIGHT doesn't bother me much because it does a pretty good job...well, since you mention the next release will you consider the possibility to export a collada file that contain all the meshes ( with the proper nomenclature for pureLIGHT ) and be able to import that collada file in pureLIGHT, so you'll need to export just a file that contains all the meshes? it will be reeeeeeally handy and time saving :)
#7
01/25/2010 (12:49 pm)
We actually found a batch export plug-in that works for Max, maybe you can find an XSI equivalent. The issue with us building exporters is that a) we are not experts in the various script languages for different DCC and b)the lax specs of the Collada standard make it difficult to maintain consistency when it comes to reading Collada files. Even after almost a year of working with Collada we are still running into exceptional cases that we have to compensate for.
#8
01/25/2010 (3:54 pm)
Hi David, I already saw that fantastic exporter and I already posted on both xsibase and Autodesk forum some help request...but absolutely nothing, no one got any remarcable suggestion, so I guess that right now the only solution is to export one mesh at the time :(
Maybe its time to switch back to Max...or hope that the guys from Epic release a new version of the .ASE exporter :)