Game Development Community

Blender Exporting Help

by Zack Routh · in Collada Test · 01/06/2010 (9:32 pm) · 2 replies

Hey, I made a model in Blender and was going to try and set it as an instance before I do anything more with it. Trying to do that, came out as failure. The extension I am exporting it from is COLLADA 1.4 (.dae). I have been trying to find an extension around Blender to have it exporting towards (.dts) or (.dif) extension. If there is a plug-in anywhere. Please let me know. Thanks in advance.

About the author

When raised about 4 years old I started playing on a Atari. Then after a year or two I got to play the NES, until after that. My first Playstation game when the Playstation One Console came out, and so on. I'm a born Video Gamer and I love games.


#1
01/06/2010 (9:44 pm)
Info on exporting a collada file from Blender to T3D

Also this hierarchy
farm4.static.flickr.com/3262/3972904908_781d062598_o.png
Don't use DIF, it's akin to BSP and really for the older engines not T3D.

Check out Support->Documentation->Artist there are links to sites with Blender/Torque related info as well as general modeling info.

Also the unfinished Blender exporter site is here jsgreenawalt.com/
#2
01/07/2010 (1:49 pm)
This was extremely helpful.
Thanks Steve!