TGE 1.1.2
by Matan · in Marble Blast · 01/05/2010 (6:24 am) · 7 replies
Hey Michael,
I was wondering whether you have any documentation or left overs of TGE 1.1.2 (test version) since this is the engine that Marble Blast uses. I'd like to know what is the engine capable of since it's more advanced than previously thought.
Also, I have some other questions so if there's any way to contact you (non-forums), I'd appreciate the support ;)
I was wondering whether you have any documentation or left overs of TGE 1.1.2 (test version) since this is the engine that Marble Blast uses. I'd like to know what is the engine capable of since it's more advanced than previously thought.
Also, I have some other questions so if there's any way to contact you (non-forums), I'd appreciate the support ;)
#2
01/05/2010 (5:15 pm)
Not to license or download TGE. Just to read a documentation about it.
#3
I've actually asked that a couple of times, but was never pointed to whom do I need to contact.
01/13/2010 (10:10 pm)
Okay, second question: Map2Dif source for Marble Blast. Reason: Mac users need to stop asking us, Windows users, to convert their DIFs all the time :PI've actually asked that a couple of times, but was never pointed to whom do I need to contact.
#4
01/13/2010 (10:38 pm)
I asked several times over the past 3 years and was pointed to Mark who either didn't have it or didn't feel like looking lol.
#5
I seem to remember compiling map2dif for TGE 1.2 or 1.3 on the Mac quite a long time ago, but I wouldn't know where that is now. It probably wouldn't help since there was some custom code in the MB build which allowed for moving platforms and such. While I could put in the pathed interior code, I do not know if it would work in MB. Most likely not since it was developed separately from MB.
01/14/2010 (10:32 am)
The documentation for TGE is available under our docs link; however, it is for TGE 1.5.2. I do not believe the doxygen docs are still available (though they are included with the engine).I seem to remember compiling map2dif for TGE 1.2 or 1.3 on the Mac quite a long time ago, but I wouldn't know where that is now. It probably wouldn't help since there was some custom code in the MB build which allowed for moving platforms and such. While I could put in the pathed interior code, I do not know if it would work in MB. Most likely not since it was developed separately from MB.
#6
Does anyone know a way to even get Mark or anyone else to release the MB map2dif source?
01/25/2010 (11:37 pm)
Well, that's a bit of revelation really, because up to date we never got any information whatsoever on what map2dif for MB has, let alone MB itself.Does anyone know a way to even get Mark or anyone else to release the MB map2dif source?
#7
01/26/2010 (10:41 am)
The source will likely not be released any time soon due to a number of internal issues and contracting related issues.
Associate David Montgomery-Blake
David MontgomeryBlake