Game Development Community

AFX 2.0 for T3D is Shipping!

by Jeff Faust · in Arcane FX (Public) · 01/03/2010 (4:59 pm) · 7 replies

AFX 2.0 for T3D is now shipping!

Yes, AFX 2.0 for T3D is now available for purchase or upgrade in the GarageGames Add-Ons store:
www.torquepowered.com/products/afx-2.0-torque3d

Here is the purchase/upgrade pricing chart for the AFX2 line products:

arcane-fx.com/visuals/forums_pics/afx2_pricing.jpg
* -- If you have AFX1-for-TGEA, there's no way to upgrade to AFX2-for-TGE by itself, but an upgrade to AFX2-for-TGEA, also includes AFX2-for-TGE at no additional cost.

If you go to make a purchase at the GarageGames Add-Ons store and the prices quoted seem inconsistent with the chart, or are generally confusing, please write afx2@arcane-fx.com for clarification.

Important Notes:

This release is compatible with T3D 1.0.1 and only the Windows version is currently available.

The release is labeled as Beta mainly because some of the primary example spells still lack T3D lighting effects and the MacOS version is not included yet.

The MacOS version is in development and mainly requires the completion of some custom shaders and some thorough testing.

About the author

Jeff Faust creates special effects indie middleware and games for Faust Logic. --- Blog: Effectronica.com --- Twitter: @FaustLogic


#1
01/04/2010 (10:10 am)
Excellent News!!! We will be picking up a copy this comming payday for sure.
#2
01/14/2010 (3:43 pm)
Jeff:

Are there any issues that you are aware of if trying to implement it on T3D 1.1 Alpha?
#3
01/14/2010 (4:26 pm)
@ William Gooding -- Yes, I'm sure there are many issues since there are quite a few code changes from T3D 1.0.1 to T3D 1.1 Alpha. It's a large merge project.
#4
01/14/2010 (4:44 pm)
Hello Jeff:

Thanks for the quick reply. My next question is if you plan to update the code base to 1.1 Alpha or you are going to wait until 1.1 final...
#5
01/14/2010 (4:50 pm)
There is no sense in going to 1.1 alpha. I am sure that any merging he does for alpha will be completely busted in 1.1 beta or final.
#6
01/14/2010 (9:04 pm)
@ William Gooding -- We plan to provide updates to the major releases in as timely fashion as possible, but not the in-between alphas and betas.
#7
01/15/2010 (3:22 pm)
Hello Jeff:

Thank you for your answer. I am sure it will be some time before I fully understand AFX before I start to tweak it into my project, so I decided to buy it anyhow. All I can say is that I am very impressed by it and the old maps and missions from TGE looks impressive as well.