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Collision detection for doors

by Jiri Schmitt · in Game Mechanics Kit · 01/03/2010 (1:01 pm) · 1 replies

Hello,

I added my doors as Collada model. Can I enable Visible Mesh collision detection for it?
I tried add collisionType to TSShapeConstructor but it does not works.

singleton TSShapeConstructor(TestDoorDae)
{
   baseShape = "./TestDoor.dae";
   collisionType = "Visible Mesh";
};

function TestDoorDae::onLoad(%this)
{
   %this.setSequenceCyclic("ambient", "0");
}

Could you help me please?

Thanks

#1
01/04/2010 (1:37 pm)
I tried add collision boxes Collision-1 and Col1 for door in 3DSmax and export doors with OpenCollada plugin. Collision box is rendered right if player render collision is on, but collision works wrong (have wrong positions).
Is there somebody with DAE doors for GMK?