Is constructor fully compatible with T3D?
by Vijay · in Constructor · 01/03/2010 (12:16 am) · 3 replies
Sorry if this has been answered before. Can constructor take full advantage of all of T3D features? Is there anything significant missing feature-wise? I couldn't tell if .dif is still the format for interiors with T3D.
#2
Use mesh based objects (DTS or COLLADA import) with collision type set to visible - or alternatively export with it's own collision mesh.
01/16/2010 (5:52 pm)
Quote:No. DIF is "userable", but not for much longer.
Can constructor take full advantage of all of T3D features?
Use mesh based objects (DTS or COLLADA import) with collision type set to visible - or alternatively export with it's own collision mesh.
#3
edit: tried searching and found some links but a lot of them were posted in the t3d private forums and I'm still using the demo version as of now. This thread looked promising (http://www.torquepowered.com/community/forums/viewthread/95881)
01/29/2010 (3:30 pm)
Can you recommend some popular 3D modelling tools that the t3d community uses for building interiors or "structures"? I'm new and could use some suggestions on tools for building a town. Do people use max for both character modelling and town building? What about individual town walls and what not? Are they typically separate models and placed together in the world builder? Looking for some pretty basic info here :Tedit: tried searching and found some links but a lot of them were posted in the t3d private forums and I'm still using the demo version as of now. This thread looked promising (http://www.torquepowered.com/community/forums/viewthread/95881)
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