Game Development Community

Help with Alpha

by none · in Torque Game Engine · 12/31/2009 (9:33 pm) · 6 replies

I know this has been asked many times but I could not find how to resolve this issue with milkshape. I have a tree with .png trunk texture which works fine, and a .png leaf texture with a black alpha. It works fine in milkshape but once exported the areas which should not be seen now have a plain grey color. I'm thankful for any help! :)

#1
12/31/2009 (9:52 pm)
if you are using the DTSPlus plugin you need to go into the material settings when you are exporting and enable transparency on the texture

PS you cant use an alpha channel with png the transparency has to be in the png..i dont really know how to explain it but im sure you know what i mean :)
#2
12/31/2009 (10:07 pm)
Thank you very much!
#3
12/31/2009 (10:44 pm)
:( I'm having an issue... I set the thing to allow transparency, and it still gives me just the palm with white where the transparency should be. :/
#4
12/31/2009 (11:05 pm)
Ok, I fixed this issue but now, a second one... The transparency works fine but when I look at the leaves from below there is nothing. Is there a way to fix this?
#5
01/01/2010 (12:36 pm)
You polygons (on export or creation) must be 2 sided for the texture to be mapped on both faces.

Nicolas Buquet
www.buquet-net.com/cv/
#6
01/03/2010 (3:27 am)
Thanks guys, I got it working.