Game Development Community

About Verve source

by Nabarro · in Verve · 12/23/2009 (3:25 am) · 4 replies

I'm somewhat confused with Verve's source codes.

1. For TGEA1.8.2 version, engine codes are changed(which can be seen from ~\engine\source directory), while for T3D 1.0 Version, I couldn't find the corresponding directory, does that mean for T3D 1.0 Version, engine codes don't need to be changed???

2. For TGEA1.8.2 version, there aren't Visual Studio 2005 project file, could you please include the file in the downloaded package? Another, for TGEA1.8.2 version, does it need the source codes under ~\Projects\Verve\source\Verve\Torque3D and \VActor directories?

3. Could you write one document to explain the source codes(engine related and Verve codes)? Like the main function about some files/functions, etc.

Thanks,

#1
12/23/2009 (5:21 am)
For TGEA1.8.2 version, please confirm which codes are needed, it's better to provide the VC project file. Thanks,
#2
12/23/2009 (5:58 am)
Nabarro,

  1. You are correct, there are no source modifications to Torque 3D outside of the files added by Verve itself.
  2. You should just be able to run the project generator utility to generate a fresh Visual Studio 2005 solution file with Verve loaded into it. Run the bat file, "generateProjects.bat" (PC), or "generateProjects.command" (Mac) from your project directory.
  3. That is definitely a good idea. I'll add it to the list.
Does this clear that up?
#3
02/02/2010 (12:17 am)
Hey Nmuta, sorry I have been really busy with other things the last few months and am just now getting to work with this. We went ahead and purchased the Verve add-on and I am integrating it into our project tonight (which makes extensive use of 3DAA). I just finished up the final compile and I will say that the integration was extremely and pleasantly painless.

I have not had time to do much testing but so far everything seems to be working flawlessly. I truthfully have no idea how to use the verve component yet, but I have already been able to use scripted events on the verve timeline to take control of the player's character and make him do various actions purely through verve.

I will post back here as I have gotten more run time in on it and let you know if I run into any gotcha's but so far it seems to be working flawlessly. (for what it's worth with the little bit of testing I've been able to do and my very limited knowledge of Verve at this time).
#4
02/02/2010 (1:32 am)
Thank you, Syllus,
Expecting your post back.