did you test setActionThread only add GMK
by Enel · in Game Mechanics Kit · 12/22/2009 (2:42 am) · 6 replies
i using T3D 1.1 alphy and add GMK 1_2_7
i have test setActionThread animation that i have made.
but it is crashed when Monster or player died
why this problem?
so.. i replace setactionThread to playThread but it isnt i want
i have test setActionThread animation that i have made.
but it is crashed when Monster or player died
why this problem?
so.. i replace setactionThread to playThread but it isnt i want
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#2
setActionThread is standard Torque function of ShapeBase not the one of GMK. Try to check the console log, maybe animation you're trying to run is not exists or something.
12/28/2009 (7:17 am)
HisetActionThread is standard Torque function of ShapeBase not the one of GMK. Try to check the console log, maybe animation you're trying to run is not exists or something.
#3
here is error point
i have just add GMK but this error i find..
i think GMK or my DSQ file error
if my DSQ File is error plz explain to me how to export DSQ File
12/28/2009 (10:04 am)
source/ts/tsThread:(136)q2 = &mShapeInstance->mShape->groundRotations[getSequence()->firstGroundFrame + frame].getQuatF(&rot2);
here is error point
i have just add GMK but this error i find..
i think GMK or my DSQ file error
if my DSQ File is error plz explain to me how to export DSQ File
#4
01/02/2010 (1:40 pm)
It's hard to me to find the reason behind the error. It's not GMK though, probably DSQ file is missed or script description of animations is not correct.
#5
01/02/2010 (11:05 pm)
I had a similar problem with T3D 1.1 Alpha that I did not have in T3D 1.0.1. The problem was caused by not having a node named "eye" in my model. There is also an "ear" node listed in the T3D 1.1 Alpha source but it is set to the eye node if it is not present.
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