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Dedicated Server and Bullet Physics

by Jules · in Game Mechanics Kit · 12/21/2009 (5:46 am) · 2 replies

Hi Yuri, or anyone else that may know. Is GMK with Bullet network capable, as I'm seeing jittering on the cloth and sphere shapes, plus on a seperate issue no particle effects on the red oil drums when in Dedicated server?

#1
12/28/2009 (6:52 am)
Hi Julian,

Yes GMK is support network physics.
Which version of GMK you are using? Do you use T3D?
Cloths and spheres are softbodies, and jittering is probably some kind of bugs as well as missed particles effects. I will check but worked when I tested it last time.

#2
12/28/2009 (7:53 am)
Hi Yuri. It was using 1.1alpha of T3D and the GMK defaults, version 1.2.7 I believe.

Thanks.