t2dPath and path collision
by Steven Sheffey · in Torque Game Builder · 12/20/2009 (3:45 am) · 2 replies
Hey all, I was just wondering if the path created using t2dPath can have collison. In other words:
Start Node ------------------> End Node. Is there a way to tell that line to have collision?
Thanks in advance!
Steven
Start Node ------------------> End Node. Is there a way to tell that line to have collision?
Thanks in advance!
Steven
#2
12/20/2009 (3:56 pm)
Thanks for the info Dave. Ya I have it set up right now to use a chain of objects, but was hoping that using Paths instead would give me better performance. Guess I'll stick with what I got. Thanks Dave!
Associate Dave Calabrese
Cerulean Games
If you need a specific collision setup, I would suggest using a collection of convex objects, each with their own collision hull, which combined creates the form you are going for.