Game Development Community

sailingsimulation

by Caolan ODomhnaill · in Torque Game Engine Advanced · 12/16/2009 (7:35 pm) · 2 replies

Hi I am wondering if someone has an exmple of how to do realistic water chop and rigid motion simulation of sailing boats on water.

Or perhaps can point me in the right direction.

Thanks,

-Caolan

#1
12/19/2009 (11:50 am)
"Physics for Game Developers," David M. Bourg, O'Reilly, 2002 is a good book with a chapter on ship modeling. College math and physics understanding would help, but the book has "catch up" appendices for vectors and so on.

(Bourg is actually a naval architect and marine engineer in real life, giving this chapter extra authority.)

The book shows you how to really model bouyancy volumes, drag, and so on. Giving you lots of areas for creativity if you don't want to go quite that far.
#2
12/19/2009 (3:53 pm)
Another book, "Game Physics Engine Development," Ian Millington, Morgan Kaufmann, 2007 has a chapter on Sailing simulation. Both books are worth looking at.