sailingsimulation
by Caolan ODomhnaill · in Torque Game Engine Advanced · 12/16/2009 (7:35 pm) · 2 replies
Hi I am wondering if someone has an exmple of how to do realistic water chop and rigid motion simulation of sailing boats on water.
Or perhaps can point me in the right direction.
Thanks,
-Caolan
Or perhaps can point me in the right direction.
Thanks,
-Caolan
#2
12/19/2009 (3:53 pm)
Another book, "Game Physics Engine Development," Ian Millington, Morgan Kaufmann, 2007 has a chapter on Sailing simulation. Both books are worth looking at.
Torque 3D Owner Matthew Jessick
(Bourg is actually a naval architect and marine engineer in real life, giving this chapter extra authority.)
The book shows you how to really model bouyancy volumes, drag, and so on. Giving you lots of areas for creativity if you don't want to go quite that far.