Game Development Community

Bug: LightComponent

by Trent · in Torque X 3D · 12/16/2009 (2:20 am) · 1 replies

LightComponent needs a [TorqueCloneIgnore] on the LightList property to stop it throwing asserts during debug!

#1
12/18/2009 (1:52 am)
I'm also getting a copy error in T3DRigidComponent, says it needs obj2.Mass = Mass, yet it has that line already. Go figure?