Won't run with DirectX 11
by Mike Henry · in Hardware Issues · 12/15/2009 (11:39 am) · 3 replies
I just installed Torque 3D and both the installer and one of the demos complained that I don't have the correct version of DirectX. I have DirectX 11 on MS 7 (64b), are there any known problems with that combo?
The demo also complained that I need X3dAudio1_6.dll - why would I need any audio dll? wouldn't it just not run sound?
And a note on this site says I need the PhysX SDK for development - what if my app doesn't require any advanced physics?
The demo also complained that I need X3dAudio1_6.dll - why would I need any audio dll? wouldn't it just not run sound?
And a note on this site says I need the PhysX SDK for development - what if my app doesn't require any advanced physics?
About the author
Engineer technician in electronics plant. Plus part time map software and trailguide author and photographer.
#2
12/15/2009 (12:44 pm)
Go through the motions to install the latest DX runtimes from Microsoft. The message you are getting is because the version of DX you are running is not up-to-date. The DLL has been included with DX for quite some time, but whether it was included with OEM installs on W7, I'm not sure. It sure doesn't sound like it. Installing the latest DX runtimes should solve that issue.
#3
I'm running a beta copy of MS-7, maybe that was the problem.
12/16/2009 (10:29 am)
That seemed to work. I'm running a beta copy of MS-7, maybe that was the problem.
Torque Owner Ken Johnston
Indiestructable Systems