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Would the platformer kit serve my needs?

by Scott Atkins · in TGB Platformer Kit · 12/12/2009 (1:52 pm) · 8 replies

I'm considering getting the Indie ($50) version of the platformer kit, I've looked over a lot of the information available here and on the wiki and I have a question.

What I plan to make is a game along the lines of Gargoyle's quest(GB) or Demon's crest(SNES), where the player can hover (a little like the dragon in the demo but without the gradual descent) and grip to walls. By constant gripping and jumping the player can ascend a vertical wall. I would need a lot of the features that I seen in the demo, such as falling platforms and enemies walking back and forth across a platform.

Naturally to be able to do the gripping and hovering I would need to modify how the player moves and maybe borrow some of the rope code to implement my gripping.

From what I read of the pro version, Indie users won't have access to the source.

Would the Indie version accomodate my needing to see and change code? Or would I need to buy the Pro?

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#1
12/12/2009 (2:31 pm)
Scott, you'll get the script source files with the standard kit and can make your game modifying those.

What you don't get without the Pro version is the TGB engine modification source files. You shouldn't need that though as the standard kit comes with a pre-compiled TGB binary that replaces one of the binaries that comes with TGB.

The Pro kit is handy if you have a modified version of TGB already and you want to include the changes made with the Platformer kit.

That's my understanding anyway, I'm no expert. I just purchased both of the kits.

Hope this helps you out.

Steve
#2
12/12/2009 (2:40 pm)
You've misread - there are binary and source options for both indies and commercial users ;)
The difference between Indie and Pro is only the income of your business. Both have two engine options each.

I don't see any reason you can't do all of that in script, as I've seen code for much of it WITHOUT the kit. I'm just one iPhone announcement away from buying the kit myself, though, as it would save an awful lot of time :)

@Steve: $!%#
#3
12/12/2009 (2:44 pm)
Ronny, I don't think so in this case. I have the Pro(Indie)version.

It confused me as well at first.

I just checked again, the standard kit comes with the .cs files, art and TGB binary. The Pro version is the same plus the source for the engine modifications that are already in the standard kit binary.

Steve
#4
12/12/2009 (3:14 pm)
Fantastic. Just the info I needed, thanks guys.
#5
12/12/2009 (5:04 pm)
The binary only version of the PSK will go a long way, but there might be instances where you want to change the behavior of the Actor class which cannot be done without source. I personally much prefer working in source, its far more flexible and efficient!

@Ronny: An iPhone version of the kit is available and working. I'm just keeping it under wraps at the moment for current PSK owners.
#6
12/12/2009 (6:49 pm)
Ah, cheers! I'll have a look at my finances before xmas, then :)
#7
12/13/2009 (6:05 am)
"but there might be instances where you want to change the behavior of the Actor class which cannot be done without source."

Would that include changing how the game responds to jumping into a wall in order to stick to it?
#8
12/13/2009 (7:35 pm)
Quote:Would that include changing how the game responds to jumping into a wall in order to stick to it?
You can definitely do something like this in script, but it is really going to depend on how exactly you need that kind of mechanic to fit into your game.