Tweaker + Source Errors...
by CSMP · in Plastic Tweaker · 12/09/2009 (8:49 pm) · 7 replies
OK, just downloaded the Tweaker source and installed the Script & Source code and my first error was with the 'loadDir("plastic");' code inside the init.cs file... no problem I'll just add 'exec("plastic/init.cs");' instead... (seems like most of the files are exec'd inside of the init file anyway... right?)
Which takes me to the next/main problem:
This part just seems like it could be code inside of a default.cs or something that was not included.
the loadDir 'could' just be a local problem as I am using the MGSK scriptbase and may not have the actual loadDir function, but the other problem is something else entirely... hope I provided enough info.
Thanks again for releasing the source.
Which takes me to the next/main problem:
plastic/ui/tweakPickerGUI.gui (0): Unable to instantiate non-conobject class GuiPlasticPickerCtrl.
This part just seems like it could be code inside of a default.cs or something that was not included.
the loadDir 'could' just be a local problem as I am using the MGSK scriptbase and may not have the actual loadDir function, but the other problem is something else entirely... hope I provided enough info.
Thanks again for releasing the source.
#2
12/09/2009 (9:17 pm)
I'm using TGE though and it seems as if the program is not importing the files into the main UI correctly.(no controls at all)
#4
http://www.torquepowered.com/community/resources/view/14863
Which leads to my next problem, there are referances to code pieces that do not even exist. (specifically Step#14 and beyond)
Edit: Ok, upon looking into this extra resource:
http://www.torquepowered.com/community/resources/view/14856
It seems that the non-existant code pieces were added through this resource, which leads to my question:
Would I have to install every piece of those 3 extra resources?
12/11/2009 (10:13 pm)
Ok, well installing that resource leads to errors because this resource is not installed:http://www.torquepowered.com/community/resources/view/14863
Which leads to my next problem, there are referances to code pieces that do not even exist. (specifically Step#14 and beyond)
Edit: Ok, upon looking into this extra resource:
http://www.torquepowered.com/community/resources/view/14856
It seems that the non-existant code pieces were added through this resource, which leads to my question:
Would I have to install every piece of those 3 extra resources?
#5
Also the "News" is only showing up as html.
12/11/2009 (11:15 pm)
OK, Installed all three resources and searched through the comments for the bug fixes and still nothing is showing up, I'm using TGE1.5.2.Also the "News" is only showing up as html.
#6
What is not showing up? Remeber Ctrl + T calls up the tweaker
you can test to see if a function exists with something like
FYI = tweakPickerGUI is a support gui to get coordinates from the GUI and is not an essential part of the tweaker
12/14/2009 (7:15 pm)
Steps 14 refers to code from the Plastic Gem 2: Animation Threads. I would suggest reading all the Gems first before adding specific ones, mostly because they build off of each other and will teach you a lot about Torque programming.What is not showing up? Remeber Ctrl + T calls up the tweaker
you can test to see if a function exists with something like
echo("Is echo a function" SPC isFunction(echo));FYI = tweakPickerGUI is a support gui to get coordinates from the GUI and is not an essential part of the tweaker
#7
I read the Instructions and Tutorials again and I have the needed functionality.
Btw, I just commented out:
1. exec("./plasticShapeTrigger.cs");
2. "GuiPlasticPickerCtrl" Datablock
&
After correctly using the program these were the only 3 errors showing up in the console.(Don't think I need any of those functions)
After getting used to the program again I will start making modifications to further incorporate Tweaker into the engine/tools, I will be sure to let you know if I have any problems or suggestions while doing so.
Thanks again Anthony, Merry Christmas and Happy New Years. :)
12/15/2009 (9:50 am)
Thanks for the response, it seems other then the initial News HTML source being displayed instead of the "Formatted Page", the problems were mainly me not having used Tweaker in a while, I had not been properly using it... I read the Instructions and Tutorials again and I have the needed functionality.
Btw, I just commented out:
1. exec("./plasticShapeTrigger.cs");
2. "GuiPlasticPickerCtrl" Datablock
&
// > pg TGB TWEAK // NOTE: we must call method .actAsTool(true) on OUTPUT files under TGB // as a FIX so those files do NOT end up in a temp folder!!! // start writing to the out file... //%this.writeFile = new FileObject(); //%this.writeFile.actAsTool(true); // <-- ADDED AS TGB FIX!!! //%this.writeFile.openForWrite(%writeFilename); // < pg TGB TWEAK
After correctly using the program these were the only 3 errors showing up in the console.(Don't think I need any of those functions)
After getting used to the program again I will start making modifications to further incorporate Tweaker into the engine/tools, I will be sure to let you know if I have any problems or suggestions while doing so.
Thanks again Anthony, Merry Christmas and Happy New Years. :)
Associate Rene Damm
IIRC correctly from the Tweaker docs, that is an optional part of the Tweaker that needs some Plastic Gems to be merged into your TGEA base.