Improved Blender exporter
by BigWings · in pureLIGHT · 12/04/2009 (10:33 am) · 4 replies
Hey all,
I got someone to make me version of the blender ase exporter that automatically spits out an ASE file for each object selected. To get automatic prefixes (LMM_ etc) you can put a user property on the objects that is of type string, and has the prefix you want (minus the underscore).
It has a few quirks still but for the basics it works and will save a lot of time.
M
http://aeonvirtual.com/AeonPurelight.py
I got someone to make me version of the blender ase exporter that automatically spits out an ASE file for each object selected. To get automatic prefixes (LMM_ etc) you can put a user property on the objects that is of type string, and has the prefix you want (minus the underscore).
It has a few quirks still but for the basics it works and will save a lot of time.
M
http://aeonvirtual.com/AeonPurelight.py
About the author
#2
12/04/2009 (9:54 pm)
Cool, I'll have to give this a try here.
#3
12/05/2009 (6:17 pm)
Wow, thanks BigWings, that's awesome.
#4
The things I want to fix still are the fact that it doesn't work on objects that have more than one material and there are some quirky things when an object is in a hierarchy.
Also, I just found out that when you use objects that are linked in from another file, it doesn't work. Hopefully I'll get this sorted out at some point.
12/05/2009 (6:54 pm)
If there are any questions about how to use this then let me know.The things I want to fix still are the fact that it doesn't work on objects that have more than one material and there are some quirky things when an object is in a hierarchy.
Also, I just found out that when you use objects that are linked in from another file, it doesn't work. Hopefully I'll get this sorted out at some point.
Associate Steve Acaster
[YorkshireRifles.com]
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aeonvirtual.com/AeonPurelight.py
You probably still have to add the .py extension manually.