Game Development Community

Improved Blender exporter

by BigWings · in pureLIGHT · 12/04/2009 (10:33 am) · 4 replies

Hey all,

I got someone to make me version of the blender ase exporter that automatically spits out an ASE file for each object selected. To get automatic prefixes (LMM_ etc) you can put a user property on the objects that is of type string, and has the prefix you want (minus the underscore).

It has a few quirks still but for the basics it works and will save a lot of time.

M

http://aeonvirtual.com/AeonPurelight.py


#1
12/04/2009 (11:01 am)
That's useful, though personally I export as *.dae after working out the exporter's ... quirks.

Tagged for ease of right click and save.
aeonvirtual.com/AeonPurelight.py

You probably still have to add the .py extension manually.
#2
12/04/2009 (9:54 pm)
Cool, I'll have to give this a try here.
#3
12/05/2009 (6:17 pm)
Wow, thanks BigWings, that's awesome.
#4
12/05/2009 (6:54 pm)
If there are any questions about how to use this then let me know.
The things I want to fix still are the fact that it doesn't work on objects that have more than one material and there are some quirky things when an object is in a hierarchy.

Also, I just found out that when you use objects that are linked in from another file, it doesn't work. Hopefully I'll get this sorted out at some point.