debugging of code
by Gagan · in Torque Game Engine · 12/02/2009 (9:17 pm) · 2 replies
Hii,
I am using TGE for test ....I am trying Rigid class to make rigid object in game world.I follow absolutely as in link http://tdn.garagegames.com/wiki/TorqueGameEngine/RigidShape , Following thing occurring,
-dso of boulder.cs is forming which i am running TGE.
-I am working in text.editor on mac os ,how I do debugging of code ?
I am tring to make Bowling game for iPhone ...please suggest me some important steps through which i can do this,I found code for 2D bowling at link http://tdn.garagegames.com/wiki/TGB/MiniTutorials/BallPhysics ,can u suggest how i can manipulate code so it will work on iTGE or TGE (3D).I want to learn working on iTGE efficiently,and i am trying to make my first game on this engine.
Thank is advance....Reply as soon as possible.
I am using TGE for test ....I am trying Rigid class to make rigid object in game world.I follow absolutely as in link http://tdn.garagegames.com/wiki/TorqueGameEngine/RigidShape , Following thing occurring,
-dso of boulder.cs is forming which i am running TGE.
-I am working in text.editor on mac os ,how I do debugging of code ?
I am tring to make Bowling game for iPhone ...please suggest me some important steps through which i can do this,I found code for 2D bowling at link http://tdn.garagegames.com/wiki/TGB/MiniTutorials/BallPhysics ,can u suggest how i can manipulate code so it will work on iTGE or TGE (3D).I want to learn working on iTGE efficiently,and i am trying to make my first game on this engine.
Thank is advance....Reply as soon as possible.
Torque Owner Tyler Slabinski
99% of everything on TGE can be ported into the iPhone when you get iTGE. I see you've already bought iTGE, so you just need to read the instructions on how to port it.