Game Development Community

Tutorial request thread

by Eric "Fruitbat" · in Torque 3D Beginner · 12/02/2009 (10:49 am) · 62 replies

Quoted from David Montgomery-Blake, in the Torque Binary Announcement comments.
Quote:Could people wanting tutorial features for genre or game-specific tutorials please post their desires on the Torque 3D forum? It will help keep our eyes on them as Mich and the doc team move forward. It will also help keep people who are interested in writing tutorials or books eyes on what the community wants. It keeps coming up, but rarely does anyone provide any specifics.

So, I figured I'd just go ahead and start a thread for it, since I couldn't find any similar discussion.

I'll go first:
A tutorial on how to do an account system and persistent characters using an external database (Using say, MySQL) would be really great, as the resources regarding this are outdated and insecure, according to the people I've discussed it with.


The purpose of this thread is fairly self-explanatory. Like the quote says, just post what kind of tutorials you'd like.
#41
03/25/2013 (3:08 am)
1) Turn Based Battle System for RPGs (looking for one for years now :( ).

I don't mean with the time bar like the Final Fantasy Series, I mean something like the Saga Frontier Series in which the characters act depending on their own speed, after the player added all the commands.

Should the character skills match for a combo and the characters be in order to do them, then a combo skill takes place and more damage is given.

The battle is taking place in it's own stage which is a small part of the level the player is currently walking (or flying) through.

When a enemy makes contact with the player character, the player party is teleported to the battlefield and faces the enemies which are on the opposite side of the battlefield.

2) Action Side Scroller Tutorial
Like the old Golden Axe series would be great to have.

3) Jump N run Side Scroller Tutorial
Like the Gianna Sisters, Rayman and other classics from back then.

#42
08/08/2013 (10:04 pm)
There's literally no real tutorials in this thread only concepts for tutorials.. ugh..
#43
08/09/2013 (4:51 am)
@Ireheart - You are correct. Hence, the title "Tutorial request thread". This is where users can post their ideas and requests for tutorials they would like to see in the documentation.
#44
08/09/2013 (5:24 am)
That would be very nice to see a very good explained tutorial about implementing custom C++ classes, like AI and interaction with torque-script.

Thanks.
#45
08/21/2013 (1:49 pm)
How to add enemies in the game please.
#46
12/08/2013 (4:29 am)
I need a tutorial on how to make a racing game instead of an fps game, a template could help too.
#47
12/09/2013 (1:11 pm)
Kronix - I would recommend starting with Beam NG's tech demo at http://www.beamng.com/content/?s=9afe16f2b8fa8d505938bacb29e215e1

Also check out the following packs in the store:

http://www.garagegames.com/products/racinggameobjectspack

http://www.garagegames.com/products/sportscarpack

As for a tutorial or template on a racing game - I don't have anything for you right now - but I will look around.
#48
12/09/2013 (10:28 pm)
Just checked out Beamng, the physics are absolutely MIND BLOWING.
I took a look at the scripts in the techdemo, I'm just a beginner so I didn't really understand how to changed the template into a racing game.
Maybe its the lua scripts inside, sorry if I sound too stupid.
#49
12/10/2013 (9:03 am)
Kronix - we all start somewhere - you don't sound stupid at all. You might find more people and resources on this specific topic (making a racing game) at the BeamNG forum than here.

http://www.beamng.com/forum/

Best of luck to you!
#50
01/31/2014 (1:27 am)
I need tutorial how to use resources of ths site.
F.e. http://www.garagegames.com/community/resources/view/21418
How to compile the code to get it work.

#51
10/11/2014 (6:45 am)
Tutorial Wanted:
How to rig a car with Maya 2012 for use on Torque3D.

(found a Softimage Mod Tool example here: http://vimeo.com/57474314 but i am lost with SoftImage.)

Google and Garage Games' forum search didn't yield much.

Clarification Requested:
what is the most recent binary download?
when i downloaded on Oct 1st 2014 it is labeled version 3.0.
however, later that week i found on the forums a link to version 3.5.1 that i was able to download.
Now i've come across a mention about version 3.6.1 (typo?)
So any clarity is appreciated.
#52
10/15/2014 (8:37 am)
@WaxyChicken:
The most recent T3D release is 3.6.1. You can find out more about it here: www.garagegames.com/community/blogs/view/22852

- Dave
#53
10/15/2014 (9:23 am)
@Awakened - the resource you linked does not require you to compile anything. It is all in script. If you follow the directions in the resource you should achieve the same results - that example does not even appear to require any additional art. So, the resource is its own tutorial. Follow instructions, see results. If the engine has changed enough to make a particular resource fail to function you'll have to troubleshoot it yourself, or hope that someone has posted their fix farther down in the comments.

If you don't know how to use Visual Studio, you should probably learn that first - Microsoft has plenty of information on that subject.

@WaxyChicken - You can also find more up-to-date information here -> https://github.com/GarageGames/Torque3D
#54
12/21/2014 (5:07 am)
I'd love to see a tut on t3d startup. Especially in the templates. Sort of on what the scripts are, what they're doing, when they're called.
#55
01/24/2015 (6:37 am)
Hey, I've just started out with torque, I saw there is a tutorial for changing or adding a playermodel.

Is there any tutorial how to implement a weapon?
I work with 3d models and have a heap of low poly models I would like to get into game and working.

What I need to know is how to get it in and to work ingame with animations and such?

anyone?
#56
01/26/2015 (10:00 am)
@ Lazy Panda
@Are Kristiansen

If you are beginners , this should be very helpful .
It should help you understand the T3d FPS template or whatever its called .

www.phantomdev.net/staff/phantom139/public/RFT3DGuide_PREV.pdf

This is posted in the blogs section on pg 7 , oct 2014 By Mr Robert Fritzen . i presume that its still available .
#57
01/27/2015 (8:05 am)
Thank you @James burch, It might come in handy :)

But what I was wishing for was a "add a weapon tutorial" step by step.

I am not sure if "nodes" has to be in the model or you put them in the shape editor?

I can make custom model and put ingame, allready has a palm.
And I got a lot of other models I might port over to torque.
You can see some on this thread:
http://forums.warchest.com/showthread.php/39196-TWT-model-release

these are low poly and ofcourse without any bumpmapping, but that can be done :D .
But really I need a good explanation how to fit a gun into the world.
I might even think about a blog with free stuff to use in torque if I get some propper help here :)
#58
01/27/2015 (8:22 am)
Are:

I would recommend reviewing the Torque 3D FPS tutorial at www.GarageGames.com/fps

There is a section devoted to weapons at - http://www.garagegames.com/products/torque-3d/fps#/5-weapons

#59
01/28/2015 (9:18 am)
Thank you, funny I didnt see it browsing around :), Great just what I was looking for.
#60
04/27/2015 (8:37 pm)
Hey Are,

I found this a few weeks back and it's proven an invaluable resource

"The Ultimate Guide to Torque 3D I Volume I (PREVIEW): By Robert C. Fritzen"

there's also a fairy ancient tutorial I went through here: http://www.codesampler.com/torque.htm

the concepts still definitely apply though.

Hope that helps some!


*realized that replying to a post from months ago, but could still be handy*