T3D 1.1A - Adjusting view Distance on ground cover
by Scottie Sirius · in Torque 3D Professional · 11/29/2009 (3:23 pm) · 5 replies
I see a setting called shapeCullRadius but it doesn't seem to do anything. I'd like to keep some of my grasses and other ground cover from 'popping up' so much as you walk. Am I missing something?
Thanks
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#2
11/29/2009 (5:14 pm)
Oh if you are using meshes in your GroundCover they need to have an autobillboard node. Probably that is why they are popping instead of fading because they get to the billboard distance and do not have one.
#3
11/29/2009 (5:52 pm)
no, I'm just using billboards...it's not terrible...I'd just like to set it out a little further.
#4
I'm not seeing any "fizzle" with the GroundCover texture - just popping in and out with distance.
@Scot
Radius
11/29/2009 (6:20 pm)
@jamesI'm not seeing any "fizzle" with the GroundCover texture - just popping in and out with distance.
@Scot
Radius
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