Game Development Community

Freezing a node

by Daniel Buckmaster · in Torque Game Engine · 11/28/2009 (2:57 am) · 1 replies

Is it possible to 'freeze' a node, stopping it from animating relative to its parent, while other nodes continue to animate normally? If so, would it affect the animations of its child nodes? For example, imagine an animation of three nodes in a Z formation. The diagonal node rotates in a circle, and the bottom node is animated to always remain flat. Now if the bottom node were 'frozen', it would no longer remain flat, instead maintaining a fixed angle from the diagonal node as it rotated.

Probably something to do with node masks - but I've really got no idea what the different masks mean or what they do.

About the author

Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!


#1
11/28/2009 (4:21 pm)
Build a second object where this node is animated and mount this object to the other object (the main object). This way you can play and stop the animation of the node independent.