Game Development Community

ot: new app submitted

by Orion Elenzil · in iTorque 2D · 11/26/2009 (8:13 pm) · 6 replies

man.

time it takes me to write a small but high-performance Objective C 3D vector manipulation library, code the heck out of some 3D maths, implement shading in the CPU, etc: about five hours.

time it takes me to navigate apple's blessed application signing and submission process: about the same.

meh.

anyhow,
the app should be approved by mid-december. will re-post.

screenies!

appliedthaumaturgics.com/magicdonut/images/magicdonut_ss_1.pngappliedthaumaturgics.com/magicdonut/images/magicdonut_ss_2.pngappliedthaumaturgics.com/magicdonut/images/magicdonut_ss_3.pngappliedthaumaturgics.com/magicdonut/images/magicdonut_ss_4.pngappliedthaumaturgics.com/magicdonut/images/magicdonut_ss_5.png

#1
11/26/2009 (8:26 pm)
also, i noticed that when i targetted the app for OS 3.0,
the performance took a significant hit.
(so i moved it back to 3.1)

anyone else seen the same ?
#2
11/26/2009 (8:53 pm)
I guess you have a 3GS device is that right?
For the 3GS the 3.1 did wonders as there were some 3GS specific problems in the 3.0

I guess you checked the target arch (optimized so arm7 is included) because it potentially did change in their default setup between 3.0 and 3.1 too
#3
11/27/2009 (2:31 pm)
interesting, marc.
yes, this is a 3GS.

i didn't change the architecture target .. it's set on standard armv6.

ooh looky there, an option for "optimized armv6 armv7" !

hm, i don't see any change in framerate tho.

#4
12/12/2009 (7:14 pm)
for anyone watching this thread, this app is now available;
just search "magic donut".
#5
12/12/2009 (10:20 pm)
That looks really cool Orion. I don't own an iphone, so can't buy it, but it looks great. Good luck with sales. :-)
#6
12/12/2009 (10:25 pm)
thanks Mike! it's free ;)