Game Development Community

TGE for schools and universities

by W.D.C Durieux · in Torque in Education · 11/20/2009 (8:25 am) · 5 replies

I just found out that TGE is no longer available for purchase. Now I have a problem. I wanted to start a masterclass on serious gaming at a university in the Netherlands. Their budget is limited, and no way will they invest a huge amount on liscence for an engine which they will only use once( it's a project, a test if the class is a success they might continue it, 12-16 students for now).

My question to the community.
Are there university masterclasses with TGE, and what makes their class a success.

My question to Garagegames
What are my options now that TGE is no longer available, since T3D is too costly?


Thanks for any advice.

Pim Durieux

#1
11/20/2009 (10:09 am)
For educational licensing the man to talk to is Davey Jackson.

#2
11/20/2009 (1:58 pm)
As Scott notes, Davey is our education guy (along with Michael Blenden). I would recommend writing to education@torquepowered.com with a proposal.
#3
11/20/2009 (2:40 pm)
I just did, waiting for a reply, thanks for the advise.

Any input on the other question, any ideas on how to implement a course of Torque at a university?

#4
12/02/2009 (8:57 pm)
I know this is a very late reply. But I just thought what personally what I would expect from a course on Torque if I were taking a class at a University.

First off I just thought I would mention that since TGE is no longer being sold and it's not like many resources are being submitted daily these days. So any helpful documentation or support you will find is limited. So with that said I would expect to leave the class with at least the very basics of what's needed in TGE.

1.) You should understand what is needed to go along with your project. So showing your students what they require with the engine is a must. So go through the use of a compiler with them. But don't spend too much time on this since the class is supposed to be about TGE. Just give them enough info so they understand how to configure their compiler for use with TGE.
2.) You will want to explain the basics of files through out the TGE project folder. This too wouldn't take too long since you are just giving the general idea on what files do what.
3.) Teach all the basic stuff within the editor from the GUI and all its features to the Mission Editor and its features.

These are just some of the things you could implement into a course at a University. Of course you will have to make adjustments depending on how long the course is so as to make sure you have enough material to last the semester. Also try and get in plenty of review of torque coding.
#5
12/03/2009 (11:06 am)
Thanks for your reply, I thought along the same line. However, since the release of the (cheap) T3D release I think I will convince the university to start with T3D. This serves my purpose to let students play a little with the concepts of 3D gaming, while they will be able to set up their own game. Tweaking the source coding is still a long way off, so we will not need a Prof license.