[very minor issue] on some decals RESOLVED
by Steve Acaster · in Torque 3D Professional · 11/19/2009 (11:26 pm) · 6 replies
Hardly a biggy, but ...
artdecalsmaterials.cs (DECAL_RocketEXP) needs it's blendOp changing from sub to -> lerpalpha
artshapesactorscommonmaterials.cs (CommonPlayerFootprint) needs adding -> translucentZWrite = "1";
Or they'll show up with visual issues (banding)
artdecalsmaterials.cs (DECAL_RocketEXP) needs it's blendOp changing from sub to -> lerpalpha
artshapesactorscommonmaterials.cs (CommonPlayerFootprint) needs adding -> translucentZWrite = "1";
Or they'll show up with visual issues (banding)
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#2
Transparency gets banding on these decals because of their settings - others are fine.
11/20/2009 (11:32 am)
New Project (full).Transparency gets banding on these decals because of their settings - others are fine.
#3
11/22/2009 (10:01 am)
Also happens for me.
#4
If you could download the installer up now and test again. These issues shouldn't happen with the new install.
11/22/2009 (7:20 pm)
I think this is because of the bad installer put up on Thrusday.If you could download the installer up now and test again. These issues shouldn't happen with the new install.
#5
Anyhow, half a non-issue sorted so moved to resolved.
11/22/2009 (7:53 pm)
The new installer sorts out the issue with the DECAL_RocketEXP, but not the footprints, they still need translucentZWrite turning on.Anyhow, half a non-issue sorted so moved to resolved.
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