Enjoy 1.1 =)
by Michael Perry · in Torque 3D Professional · 11/19/2009 (5:18 pm) · 13 replies
Hope you all enjoy 1.1 as much as I have enjoyed it while documenting the new tools.
Enjoy the FREE Forest Editor
Enjoy the Sketch Tool
Enjoy the new docs
Enjoy the Gideon source art
Enjoy the FMOD Designer file support
Enjoy the new GUI Editor improvements, particularly the Profile Editor
Enjoy the other 1000s revisions that made 1.1 what it is =)
Enjoy the FREE Forest Editor
Enjoy the Sketch Tool
Enjoy the new docs
Enjoy the Gideon source art
Enjoy the FMOD Designer file support
Enjoy the new GUI Editor improvements, particularly the Profile Editor
Enjoy the other 1000s revisions that made 1.1 what it is =)
About the author
Programmer.
#2
11/19/2009 (6:04 pm)
Thank you, Mr.Perry, sir.
#3
11/19/2009 (6:16 pm)
Thank you, very nice, is there an online link to all the fixes.
#4
11/19/2009 (6:18 pm)
@stadi - Matt Fairfax is working on it right now. I think it will be available on Monday. Something like 3,000 revisions went on between 1.0 and 1.1 Alpha
#5
11/19/2009 (6:25 pm)
WOW great to hear. Thanks Michael.
#6
One that caught my eye is the new SSAO shader. Not only it's much better looking (now it only affects ambient lighting, properly merging with the direct lighting), it's incredibly fast. I'd say it's on-par with Crysis' SSAO both in looks and performance now.
The sketch editor is very nice too. The only thing missing is the inability of setting materials per-face. It's also fantastic for placing quick invisible walls on your level and design coarse structures that'll be populated with meshes. Anyone though about using them for complex zones and portals? Seems perfectly suited for the job.
11/19/2009 (6:26 pm)
1.1 has a massive amount of changes and fixes. I've never seen such a busy SVN trunk.One that caught my eye is the new SSAO shader. Not only it's much better looking (now it only affects ambient lighting, properly merging with the direct lighting), it's incredibly fast. I'd say it's on-par with Crysis' SSAO both in looks and performance now.
The sketch editor is very nice too. The only thing missing is the inability of setting materials per-face. It's also fantastic for placing quick invisible walls on your level and design coarse structures that'll be populated with meshes. Anyone though about using them for complex zones and portals? Seems perfectly suited for the job.
#7
11/19/2009 (6:28 pm)
Matt isn't going to die from over working is he? Tell me someone other then him helped with all those changes.
#8
11/19/2009 (6:35 pm)
@JesseL - Hahah. Of course. Got a full team working overtime every day to get these releases out.
#9
11/19/2009 (6:42 pm)
Crikey! Manoel's right! SSAO works as you'd want without murdering framerate!
#10
@Steve: it works so well it now defaults to "on"! It's nice to see a game using SSAO that runs at vsync'ed 60fps on my 4850 =)
Heck, I get 45+ fps in Deathball on a 7900GS, with both SSAO and PSSM shadows.
11/19/2009 (6:43 pm)
Can I make an infinite fractal making a new prefab using instances of itself? Or would that cause a singularity?@Steve: it works so well it now defaults to "on"! It's nice to see a game using SSAO that runs at vsync'ed 60fps on my 4850 =)
Heck, I get 45+ fps in Deathball on a 7900GS, with both SSAO and PSSM shadows.
#13
Now to have it included for free is amazing!
You are a great company and the engine you are making is incredible especialy for the price.
Thanks again GG.
11/19/2009 (9:07 pm)
I must say, I was prepared to pay up to $500 for the forest kit (I have been saving for a while). I Believe it was totaly worth it!Now to have it included for free is amazing!
You are a great company and the engine you are making is incredible especialy for the price.
Thanks again GG.
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