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Breakable objects in Physx

by Gregory Harmati · in Artist Corner · 11/10/2009 (7:00 am) · 0 replies

Hello,

I' m kinda new to all the physx stuff. I have already succesfully imported physical objects into Torque Physx Demo. But I have a problem with the breakable objects. In 3ds I made the unbroken and broken pieces as written in the documentation, but in Torque both are loaded without hiding or showing up, and they bounce away from each other.
I tried it with the trunk version of physx without the substitute pxplugin.dlm, then with the 1.0.6 version with the substitute .dlm. I wrote into the unbroken actor's user properties:
PxBrokenHide="name"unbroken_pxactor
PxBrokenShow="name"broken_pxactor

I don't know what am I doing wrong. Do I also need to write into an other object's user properties, or am I using a wrong version, or is there something to be done in Torque?

Thx

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