Game Development Community

Such a tease

by David Chan · in pureLIGHT · 11/05/2009 (2:11 pm) · 8 replies

You asked for it and now you've got it.

www.purelighttech.com/images/blog/gizmo.png
We should have a new build of pureLIGHT with all the new features and even more speed coming soon.

About the author

Got my start at BioWare in 1999. First project was MDK2 and last project was Mass Effect. Since then I've worked on indie titles and other games like Prey and Splinter Cell. Got my start at pureLIGHT late last year as the Product Manager.


#1
11/05/2009 (4:06 pm)
Aha, the ability to move stuff around inside PL. Cool.
#2
11/05/2009 (7:54 pm)
Well you already can move things around inside of pureLIGHT, the interface for it is just lacking atm.
#3
11/13/2009 (7:44 pm)
By the way, I should mention that Tom has included a way to set collision on visible meshes for Torque 3D. So, you can set collision, bake, export to Torque 3D and start walking around your level right away.
#4
11/13/2009 (7:49 pm)
@David
That's a lot more user friendly than editing all the exported meshes collision setting in the *.mis file or in T3D. :)
#5
11/13/2009 (7:55 pm)
It's our aim to please Steve. We'll hopefully have the latest version out next week.
#6
11/25/2009 (11:33 pm)
oh I'm sooo looking forward to this
#7
12/05/2009 (4:22 pm)
David,

what will the update cost or is it free for a somebody like me?

(already a user)
#8
12/05/2009 (6:14 pm)
All 1.X updates are going to be free. Just a quick note, Tom found some adjustments he wanted to make to the lighting system to make it more accurate and hope to release a build next week.