Game Development Community

Webcam Integration

by Quinton Delpeche · in Torque 3D Professional · 11/05/2009 (11:38 am) · 2 replies

Has anybody managed to get some type of Webcam integration done into T3D yet?

I am primarily thinking about the PC platform here and having the webcam either detect movement or a distinctive image.

In the old days you used to download the Logitech SDK and then compile that library into your project ... for the life of me I can't seem to find the best way to do this in T3D.

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Gobbo Games is an Independent Games Development company operating from Durban in South Africa. We believe in creating high-quality cost-effective games that remain true to the belief of Independent Game Developers around the world.


#1
11/10/2009 (8:04 am)
I've have a question about this. I'm trying to figure out the best method to do this. I've been putting in a little bit of thought lately. What do you think about this:
What if I setup a webcam type website where someone could log their webcam in and they would have a gif kind of post in a square box posted on the screen.
______
[]    |
      |
______|
And when another person logged in we would have two of them.
______
[][]  |
      |
______| 
etc.
Then we could tie these gif based images as links in game. You could then display the webpage like they have been doing for different resources on a surface like the players head square.
This would cut down on processing by your game because its using the webserver you put up for the player's webcams.

Do you think this would be a good implementation or do you think it would be better to just process that ingame?
#2
11/10/2009 (3:51 pm)
just process it in game because now your useing the server to load that website and the webcams.