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Billboard + IFL DTS object not displaying

by Rubes · in Torque Game Engine Advanced · 11/02/2009 (1:21 am) · 4 replies

Trying to port my game from TGE to TGEA. Having a problem with a DTS shape that is set up as a billboard object with IFL.

The object works fine in TGE -- it's a candle flame that I import into the game as a StaticShape, and play the IFL to show the flame flickering. As a billboard, it always faces the player.

In TGEA, I set up the object's material as follows:

new Material(flame0000)
{
	mapTo = "flame0000.ifl";
	baseTex[0] = "flame0000.png";
};

So it's mapped appropriately to the IFL file. When I import the object into TGEA, it appears to recognize the material properly, with all of the IFL PNGs loaded in. But although I see the bounds of the DTS shape, there is nothing inside -- no visible texture, no flame, just an empty bounding box. I've looked everywhere and tried a number of different things, but no luck.

Any ideas?

#1
11/02/2009 (5:40 am)
what version of TGEA are you using? I know there were some problems with billboards in 1.8.1
#2
11/02/2009 (11:22 am)
I've had the same result in 1.8.1 and 1.8.2...
#3
11/30/2009 (9:38 am)
I've also had this problem in 1.8 and 1.7
#4
11/30/2009 (6:15 pm)
Try reversing the face. You may be looking at it's backside. ( I seem to recall fixing a problem I had by doing that)