Game Development Community

Game editor

by b2fxna · in Torque X 3D · 11/01/2009 (11:32 am) · 4 replies

Torque X is based on C# which gives us a chance to use .Net to build a good game editor.
The Torque Builder is nice to have, but it is not open source like the engine so it is hard to add your feature to the builder ( even now I still cannot use it ). So I am trying to code my own editor, anyone has the same idea, can share yours :).

#1
11/01/2009 (5:47 pm)
yeah this would be a nice idea :-)!

I too am still having problems with the builder 3D, although John(on another post) did mention an update to the editor which should sort a lot of the editor issuses out.

It would be nice to have a working editor though.
#2
11/02/2009 (10:14 am)
The best thing about Torque is the source code, but I dont know why Torque X Builder is closed. If we had the source for the editor (even if it is very basic), we could add feature, do bug fix etc. That would be nice. =:-)
#3
11/02/2009 (11:17 am)
Just nit-picking, but the engine source is not "open source" since it cannot be freely redistributed. It's only available to those who have purchased the engine.
#4
11/03/2009 (9:11 am)
@Sherman, you are correct, but with Torque X you purchased the engine, still dont have the source code for the editor, and its binary version simply doesnt work. So you will go to some kind of should I do it or should I wait....for months.. before you can start to do the actual game. Anyway, I believe with the power of the engine and the .Net we can build a good editor ourself :)