Game Development Community

Newbie: need some pointers

by Giuseppe De Francesco · in Torque X 2D · 10/31/2009 (3:44 pm) · 3 replies

Hi there,

I'm just getting into TX but there are thinks still quite obscure (why the docs are so poor?). I understand that exists a quite good GUI system. I've seen the .gui files but I cannot find any GUI editor, are those files simply written as text?

Another GUI question: I see that the scene levels are automativally resized/scaled to the client area, but this is not happening for the GUI system: am I missing something?

Thanks,
Pino

About the author

In the software eng. field since 1981, in charge of R&D during last 10 years. IEEE Senior Member (and volunteer).


#1
11/07/2009 (7:50 pm)
Thank you very much for the many helpful answers.
#2
11/08/2009 (7:47 am)
There is no GUI editor for Torque X. You either have to manually create an XML file to load the GUI, or create it via C# code.

The GUI also doesn't scale like a scene object does. The GUI system was not designed to do that. If you want a scalable GUI, you would need to make it out of scene objects.
#3
11/08/2009 (5:39 pm)
Hi William,

Thanks for answering. I realized that after a lot of testing and searching. I'm now banging my head against the InputManager wall... I could really use a decent documentation...