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OGRE 1.7 under MIT License... T3D with ogre3d renderer?

by Luis Anton Rebollo · in Torque 3D Beginner · 10/29/2009 (10:16 am) · 2 replies

www.ogre3d.org/2009/09/15/ogre-will-switch-to-the-mit-license-from-1-7


Bullet, ogre3D are MIT licensed and can be included in propietary code without restrictions. It's posible a future T3d powered with opensource code?

Sorry for my bad english

#1
10/29/2009 (3:58 pm)
I wouldnt bother messing the neat code base of torque3D with ogre rendering, but there are already many implementations of bullet in all torque engines that i have seen.
#2
10/29/2009 (7:19 pm)
@Luis - Yes that could be possible, but i don't think anyone will ever do it.